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ferretgroo
10 January 2014 @ 11:37 am
I've updated this list according to my experiences since. The most major changes are removing one of the large fix compilations and adding Wrye Bash (my previous list talked about making a merged patch via FNVedit--Don't do this! It was causing a huge number of issues), but you may also find a few new suggestions:

For the most part, this list consists of mods that I would recommend to the New Vegas newcomer, mods that mostly just enhance and/or build upon what's already in the game, or which add new content which fits in quite well with the rest of the game itself, and doesn't distract or detract from vanilla content or quests.

I'm also assuming that anyone using this list either has the Fallout: New Vegas Ultimate Edition, or otherwise possesses all of the DLCS as well as the preorder packs/Courier's Stash. The latter isn't essential (I actually find those rather annoying), but I'm not pruning mods that might ask for them, so be aware.

Furthermore, I play on Hardcore mode (which is rather...mislabeled, it's more like roleplaying mode with a slight difficulty increase), and have put this list together with that kind of game in mind, IE, a game in which survival is tougher than vanilla, but not pull my hair out stupidly terrible. Hardcore mode isn't required, but this list assumes that's you're using it.

For the record, this shouldn't be installed on a game in progress. While it may work just fine, it may also go completely insane, leap through your computer screen, and devour you, as installing mods mid-game with Bethesda products tends to. Always start a new game when installing new mods, especially large overhauls or compilations that will be making huge changes to your game world.

A Note About Mod Limits: While in theory New Vegas's limit for number of esps that it can handle is your standard 255, in practice there tends to be a very noticeable threshold where any esp beyond it will cause the game to behave as though it's possessed by the devil, or simply crash. This limit tends to be between 130 - 140 mods, and varies depending on machine. For that reason, especially since a number of these mods come with multiple ESPs, you need to be careful about what you add to the game simply because you don't want to hit that limit, and this mod guide will bring you rather close. You'll still have a few more esp slots that you can add onto at the very least, but be aware of this limit when customizing your mod choices.

If you start noticing missing meshes (marked with giant red and white exclamation marks), missing textures, or textures that seem to be swapping around at random, that's a sign that you've hit the limit and need to cut back. If your game suddenly becomes unstable when you add a new mod, it may actually be because of this and not due to the mod at all.

Crashes at or before the startup menu screen are usually due to missing masters or inappropriately ordered mods; make sure you re-run BOSS and that all esps that depend on other files are loaded after said files. In addition, these crashes can also be the result of conflicting files in the menu/ folder.

Essential UtilitiesCollapse )
Visual ModsCollapse )
All the other ModsCollapse )
CustomizationCollapse )
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ferretgroo
10 September 2013 @ 04:38 pm
Just posting this here for...uh. Memories?

The Tale of Renita, as written by Renita, and recklessly summarizedCollapse )
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ferretgroo
18 August 2013 @ 03:54 am
Haz's posts make me feel all inspired to write about my current New Vegas adventures, but alas, they're apparently still not enough to get me over my severe laziness lately. So instead, I'll just pop up a screenshot that managed to turn out pretty good for all that Steam and my ENB seem to be fighting over the screenshot function and making everything go silly more often than not.

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ferretgroo
08 August 2013 @ 01:27 pm
Update: I've found a minor error in the current version of NVEC (or at least, the NVEC +NVCE plugin), where the leveled loot bundle for the varmint rifle comes with 22 ammo instead of the needed 5.12. This meant that Sunny Smiles kept handing me a rifle with the wrong ammo, and since SHE also had the wrong ammo, neither one of us could use the varmint rifles (Sunny made do with a shovel in a terribly spectacular way). I've fixed the file if anyone cares enough, or I can just explain how to fix it.

Since New Vegas snuck in during my Skyrim and Mount and Blade parties and knocked me over the head for an unexpected romp back in the Fallout wasteland, I decided to put together a little list/guide of the mods I'm using and would recommend to others. Consider this the first draft, which I will update and adjust as needed and as I continue to test and play mods.

For the most part, this list consists of mods that I would recommend to the New Vegas newcomer, mods that mostly just enhance and/or build upon what's already in the game, or which add new content which fits in quite well with the rest of the game itself, and doesn't distract or detract from vanilla content or quests.

I'm also assuming that anyone using this list either has the Fallout: New Vegas Ultimate Edition, or otherwise possesses all of the DLCS as well as the preorder packs/Courier's Stash. The latter isn't essential (I actually find those rather annoying), but I'm not pruning mods that might ask for them, so be aware.

Furthermore, I play on Hardcore mode (which is rather...mislabeled, it's more like roleplaying mode with a slight difficulty increase), and have put this list together with that kind of game in mind, IE, a game in which survival is tougher than vanilla, but not pull my hair out stupidly terrible. Hardcore mode isn't required, but this list assumes that's you're using it.

For the record, this shouldn't be installed on a game in progress. While it may work just fine, it may also go completely insane, leap through your computer screen, and devour you, as installing mods mid-game with Bethesda products tends to. Always start a new game when installing new mods, especially large overhauls or compilations that will be making huge changes to your game world.

A Note About Mod Limits: While in theory New Vegas's limit for number of esps that it can handle is your standard 255, in practice there tends to be a very noticeable threshold where any esp beyond it will cause the game to behave as though it's possessed by the devil, or simply crash. This limit tends to be between 130 - 140 mods, and varies depending on machine. For that reason, especially since a number of these mods come with multiple ESPs, you need to be careful about what you add to the game simply because you don't want to hit that limit, and this mod guide will bring you rather close. You'll still have a few more esp slots that you can add onto at the very least, but be aware of this limit when customizing your mod choices.

If you start noticing missing meshes (marked with giant red and white exclamation marks), missing textures, or textures that seem to be swapping around at random, that's a sign that you've hit the limit and need to cut back. If your game suddenly becomes unstable when you add a new mod, it may actually be because of this and not due to the mod at all.

Crashes at or before the startup menu screen are usually due to missing masters or inappropriately ordered mods; make sure you re-run BOSS and that all esps that depend on other files are loaded after said files. In addition, these crashes can also be the result of conflicting files in the menu/ folder.

Essential UtilitiesCollapse )
Visual ModsCollapse )
All the other ModsCollapse )
CustomizationCollapse )
 
 
ferretgroo
23 July 2013 @ 04:09 pm
Rather than spamming up Haz's journal EVEN MORE, I'm posting it here so I can link to it. :)

This isn't even close to the whole listCollapse )
 
 
 
 
ferretgroo
04 January 2012 @ 02:59 am

Summary: The Columbia River Gorge Hive fight, part 2. 5/23/2010


"All delights are vain, but that most vain, which, with pain purchased, doth inherit pain."Collapse )
 
 
Current Location: Columbia River Gorge Hive
Current Mood: coldcold
 
 
ferretgroo
04 January 2012 @ 02:55 am

Summary: The Columbia River Gorge Hive fight, part 1. 5/23/2010


~Thank you, Grandfather /Thunder/!~ Collapse )

 
 
Current Location: Columbia River Gorge Hive
Current Mood: coldcold
 
 
ferretgroo

Summary: Armed with the names of the Alpha and Warder of the Columbia Gorge Hive, Mouse goes looking for some potent spiritual retribution. 5/19/2010


*I have the names of two of their leaders.*Collapse )

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Current Location: City Umbra
Current Mood: Dark
 
 
ferretgroo

Summary: A war party heads out to the Gorge Hive to rescue Jason. Mouse quotes Mark Twain and shoots things. And blows stuff up. And lights things on fire. 4/25/2010


"Dangerous is wrath concealed. Hatred proclaimed doth lose its chance of wreaking vengeance."Collapse )

 
 
Current Location: The Columbia Gorge Hive
Current Mood: pissed offpissed off